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Duel Disk - Yu-Gi-Oh x Hyperdimension Neptunia

Client commission. Any questions, feel free to ask.

The complete Duel Disk, with active screen and blade

The complete Duel Disk, with active screen and blade

Duel Disk with only the blade active

Duel Disk with only the blade active

The inactive Duel Disk, note the slightly dulled crystal

The inactive Duel Disk, note the slightly dulled crystal

6-angle orthographic projection of the inactive Duel Disk

6-angle orthographic projection of the inactive Duel Disk

6-angle orthographic projection of the Duel Disk and blade

6-angle orthographic projection of the Duel Disk and blade

6-angle orthographic projection of the Duel Disk, blade, and screen

6-angle orthographic projection of the Duel Disk, blade, and screen

Detail shot of the screen, detailing what it shows. The idea being that icons can be interacted with like buttons, displaying relevant info for the user at their request

Detail shot of the screen, detailing what it shows. The idea being that icons can be interacted with like buttons, displaying relevant info for the user at their request

Part of the design involved developing icons for use on the Disk

Part of the design involved developing icons for use on the Disk

Round 4. The client liked the idea of digitising the cards best, so this was a case of refining the shape. The client also requested a purple body and blue crystal, opting for the top right scheme

Round 4. The client liked the idea of digitising the cards best, so this was a case of refining the shape. The client also requested a purple body and blue crystal, opting for the top right scheme

Round 3. A slightly more 'complete' edit of the shape, including blade and screen

Round 3. A slightly more 'complete' edit of the shape, including blade and screen

Round 3. This round was all about establishing a shape or mechanism for storing the cards proper, as both the crystal and main body's size and shape were more or less to the client's liking at this point

Round 3. This round was all about establishing a shape or mechanism for storing the cards proper, as both the crystal and main body's size and shape were more or less to the client's liking at this point

Round 3. Blade shapes and designs. Client was specific in regards to shape (V-shape, outer slot on each arm should only be 'implied')

Round 3. Blade shapes and designs. Client was specific in regards to shape (V-shape, outer slot on each arm should only be 'implied')

Round 2. With a better idea of the client's wants in regard to general shape and design, I set about creating some variants. Client requested that the body of the Duel Disk extend up the length of the forearm and requested some sort of holographic screen

Round 2. With a better idea of the client's wants in regard to general shape and design, I set about creating some variants. Client requested that the body of the Duel Disk extend up the length of the forearm and requested some sort of holographic screen

Round 2. Blade variations. At this stage it was still two-tiered

Round 2. Blade variations. At this stage it was still two-tiered

Round 1. Establishing a core shape and scheme to move ahead with. The client eventually opted for something similar to the bottommost edit

Round 1. Establishing a core shape and scheme to move ahead with. The client eventually opted for something similar to the bottommost edit